- #Reflex arena custom cfg driver#
- #Reflex arena custom cfg portable#
- #Reflex arena custom cfg series#
Make sure the game is using the correct refresh rate. (11-15-2017 02:26 AM)ToastyX Wrote: (11-14-2017 12:12 AM)pomakik Wrote: Hi i have an issue with CRU i have used it fine in the past, the problem I'm encountering is that the display scaling works fine in CSGO & in Reflex Arena, however when i use the same resolution in Quake Champions or a few other games it acts like "normal" and scales from 1920x1080 on the GPU instead.ĬRU doesn't deal with scaling. Then try importing the hdmi.dat file to fix the extension block: If it does, try adding 2560x1600 30 Hz to keep the pixel clock under 165 MHz and see if that shows up.
#Reflex arena custom cfg driver#
I don't know if the driver for that GPU supports EDID overrides. Third, CRU requires a driver that supports EDID overrides. The driver might be crashing because it can't find a usable resolution, but that would be a driver bug because it should at least provide a lower resolution instead of crashing.
![reflex arena custom cfg reflex arena custom cfg](http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7128793/87b80248f733e0ad12818d36d6127ffdf86d4585.png)
I don't know if the built-in GPU supports pixel clocks greater than 165 MHz, which is required for 2560x1600 50 Hz.
#Reflex arena custom cfg portable#
Second, according to your attachments in that thread, you're using a portable device with an Intel Atom x5-Z8350 processor. Why do I cant change the refresh rate? 50 hertz is default for this monitor.įirst, it's not possible to add 2560x1600 50 Hz as a standard resolution, and you don't need to anyway because it's already defined as a detailed resolution twice. As such, the graphics of the game at release will not improve, although things like more options for weapon models and floor/wall textures are planned down the line. Literally every console command was investigated to see whether any more performance could be eeked out of the engine, because you can never have enough frames per second when you are training for competitive FPSs. Running Unreal Engine 4, all graphical options that affect framerate or input lag have been disabled by default. Among my top priorities: advanced movement mechanics such as bunnyhopping and strafe jumping, graph/histogram to look at your scores and accuracies over time, bot types of player-recorded paths, and simulated network lag. My goal is to keep it relevant to gamers as long as I can. As the developer, I consider FPS Aim Trainer a tool that I will be using well into the future. More profile related features and abilities are planned to allow players to emulate features from even more FPS games, but the existing options are extremely flexible as is. Sorry, multiplayer is too much for this solo developer. Mouse sensitivity scaled to popular games including Quake/Source, Overwatch, Paladins, Rainbow Six Siege, Battalion 1944, and Reflex. Visual customizations (Floors/wall textures from a large list bodies and heads of characters can be set to RGB values, differentiated by team attacks can be set to the colors of characters) Reflex is available on Steam now and includes a fully featured map editor as well as awesome Arena FPS gameplay) (global or friends only)Ĭustom maps (note FPSAimTrainer does not include a map editor, but rather reads Reflex's map format thanks to the wonderful developers at TurboPixelStudio. Upload your own creations to the Steam workshop for others to practice.Ĭompete on the Leaderboards for any and every scenario on the Steam workshop. Make challenges to practice specific scenarios similar to your favorite FPSĪll profiles can be edited in-game or with text editors. Highly responsive input from a tweaked Unreal Engine 4 that has the approval of many top Quake players and Overwatch grand masters who have tested and provided feedback over the last yearĪll the configuration options you'd expect of a competitive FPS (FOV, separate horizontal/vertical mouse sensitivity, unlocked frame rate, per-weapon config settings, custom crosshairs, and much more) Play scenarios directly from the Steam workshop (30+ before release) to jump right in and practice your FPS skills
![reflex arena custom cfg reflex arena custom cfg](https://www.plusforward.net/files/2018/47042/9_crate_menu.jpg)
Hone your muscle memory in the trainer, apply it in game. All of these profiles can be saved and distributed in a single scenario file. Every mechanic within the game is driven by user-defined profiles - Weapons, characters, abilities, bots, how bots dodge, how bots aim, challenges, and more are all configurable by hundreds of variables. The goal of KovaaK's FPS Aim Trainer is to enable players to create their own training with realistic dodging targets.
![reflex arena custom cfg reflex arena custom cfg](https://pbs.twimg.com/profile_images/717218179412533248/wZqdo298_400x400.jpg)